Unreal SDK

Our SDK for the Unreal Engine. Build & deploy your metaverse, inc. Pixel Streaming.

We make the metaverse, easy

Our SDK enables you to add traditionally complex features to your 3D virtual environments, including:

  • Pixel Streaming - high-quality streaming into a browser
  • Multiplayer - scalable to thousands of concurrent users
  • ReadyPlayerMe integration
  • Customisation (text, images, models) from the web browser
  • Voice Communication / VOIP
  • Internet of Things (IoT) data visualisation
  • Analytics
Architectural Visualisation demo

Join our beta

Our SDK is currently in closed testing. Sign up to our beta waiting list today to get access!

Thank you for registering your interest in our beta. We'll be in touch with more information.
Oops! Something went wrong while submitting the form.

Pixel Streaming

Pixel Streaming enables you to upload & deploy your Unreal Engine projects into the web, retaining high quality on all devices.

Our SDK simplifies Pixel Streaming so that you can upload and stream your project. We handle the servers, networking and configuration so that you can focus on the quality of your Unreal Engine project.

With our global presence, your users can access your project from anywhere globally, with low latency. Our experience in running large-scale virtual events means you can deploy your projects to thousands of users without reserving capacity.

Our early adopters

University of Salford
IoT Horizon

High quality metaverse concept, with ReadyPlayerMe
Digital Twin of a port

Technical

Our SDK supports Unreal Engine 4.27 & 5 onwards. It utilises cloud streaming, so your users can access your worlds on any device, in a web browser, with a high-quality experience.

You can deploy your project on our pre-built URL, embed it into your own website or app using an iFrame, or use our custom JavaScript & React libraries. All three options are entirely customisable to personalise with your branding, user interface, and functionality.

Our documentation site outlines how our SDK works and how to use it.

Read our documentation